


Now with MKX they have the MKScriptbinary files outside the char packages, so least there's no need to search for that. It's just a matter of changing a float, test in-game, see what changes, map it in a table for reference. With IGAU UE I had no scripts, but I was already used to looking packages in hex & found the tweakvars in the char packages fairly quickly. Well if you mean like what I did for my Sub-Scorpion 2.0 mod for mkke, then I would suppose so, but it's nothing that's easy to do.Įven with the scripts I had the time & the mapping that I did to his tweakvars it's a lot of work. Is there any way to edit individual character traits - like damage, speed etc - as with the "Ono!" tool used for SFIV? Would this require unpacking the actual character asset files or are these parameters located elsewhere? even allows for some combos that didn't work at 100% 'Benny Hill Show' pace! The game is far more fun at a more measured pace.
